Oct. 24, 2011

Agile@University - 1st Lesson: How to handle complex project situations

Software is getting more and more complex and a lot of projects fail. The students experienced this problem simple exercise: The marshmallow challe...

Best Team or Last Tower standing ;-)

Well, the exercise worked out as expected. Three of four teams had no tower at the end. Pretty comparable to real software projects  :-)

What happend?:

I gave them a complex environment with fixed circumstances and rules. Instead of trying and failing fast and often, they discussed nearly until the timebox was over or they added the marshmallow in the last second and the tower broke under the weight.

After also some other interactive sessions like the well known ball point game the students got the message and learned:

  • Assumptions lead to wrong results - proof them fast and often
  • Build your products incremental
  • Learn by failing

Impressions of the Ball Point Game

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Ralf Kruse

I'm an Agile coach. Sometimes I'm excited and sometimes I feel more like Marvin ;-) Follow me @ralfhh
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Ralf Kruse

I'm an Agile coach. Sometimes I'm excited and sometimes I feel more like Marvin ;-) Follow me @ralfhh

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